As a 3D Artist on Coco VR I was responsible for mesh retopologization and texture optimization of cinematic Pixar assets for the VR environments. Though I had a hand in all scenes, I particularly was responsible for the Ofrenda. I modeled and textured unique real time assets for intractable elements as well, including: musical instruments, photo booth props, paint brushes, piñatas, paper airplanes, etc. I also assisted with set dressing and layout of the main plaza.