As a 3D Artist on Elixir I was responsible for modeling and texturing 3D assets based on 2D concept art. These assets included the Elixir logo, books, bottles, candles, and crystals. I integrated assets to the game engine and assisted with scene layout. I created a shader with customizable parameters for flickering and pulsing light functionality. This shader utilized vertex colors, and was used in many places throughout the scene such as on: candles, light bugs, furnace, dungeon, etc. Additionally, I created a sprite shader for the eyeball animations. All eyeballs utilized the same texture mask, and colors were determined through the material.