Personal
Turntable |
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This scene was Modeled and UVd in Maya. Assets were Textured in Substance Designer and Painter. Lighting and Rendering is in Unreal.
Inspired by my Dad's love of records and mid century modern décor. |
Rock Study |
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This is a 1 day study. A blockout was modeled in Maya. Details are sculpted in Zbrush, then decimated for the low poly. These assets were textured in Substance Painter.
Marmoset was used for the final lighting and presentation. |
tea party |
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Model, rig, and animation is done in Maya. Textures were created in Substance Painter. Marmoset was used for final Lighting and Presentation.
Inspired by the bread and butterfly at the Mad Hatter's tea party from Alice in Wonderland. |
Single Crochet |
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This is a procedural texture created in Substance Designer. Marmoset was used for final Lighting and Presentation.
Inspired by another art form I love, crochet. |
tree |
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This asset was modeled in Maya and Zbrush. Everything was textured in Substance Painter. Marmoset was used for final Lighting and Presentation.
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Neighborhood SCENE |
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This is my final portfolio piece from college. Everything was modeled in Maya. Textures were hand painted in Photoshop. Mental Ray was used for final Lighting and Presentation.
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